Who could have guessed that Miyazaki is a Harry Potter fan? The movies will influence Miyazaki not just for the Duke's Archives, but for one major NPC as well. Inspiration from Movies The Duke's Archives is inspired by Harry Potter An excellent sample of this is found at Angkor Wat in Cambodia and the areas adjacent to it, where East and West Asia meet. To express it differently, they lack a kind of serenity or order, and that is what I wanted to capture. I'm worried people might take this view the wrong way, but Oriental things possess a kind of Chaos. We decided to present it with an Oriental theme.
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Miyazaki: The demons are all derived from the idea of Chaos, but we had to think hard on how to express that image on a map. Demon ruins and Lost Izalith are both inspired by this. Demon Ruins and Lost Izalith are inspired by Angkor Wat of CambodiaĪngkor Wat is a wonderful location that has been used as an inspiration by games like Diablo II and Tomb Raider. Even with the areas that didn't result as I have expected, it was still a very successful experiment. Of course, some things worked better than others, but I believe, in the end, we made something that would not have been possible if we began from scratch. Real things contain a combination of influences, ideas, and information, that I wanted to use this approach for Dark Souls. It is much easier and faster for the planners, designers, and 3D artists to begin with references from real life that to start from scratch. Of course, they are not exactly the same, but the similarities are apparent if you observe and compare the two. Miyazaki: We used a slightly different approach with the New Lond ruins, basing it firmly on existing architecture, to be specific, Mont Saint-Michel in Normandy, France. This location is inspired by Mont Saint-Michel in France. After the player drains the water, the rest of the location becomes unlocked.
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New Londo is a dark, gloomy place full of ghosts and water. New Londo is inspired by Mont Saint-Michel in France
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Dark Souls is based on a later period, so with Anor Londo, I had the chance to create an area that looks more cohesive and full of details that were not possible in Demon's Souls. The previous game I directed, Demon's Souls, was based in the early Middle Ages, so it was very challenging to collect reference materials for the area designs. Miyazaki: There was an additional goal I wanted to achieve with Anor Londo. I thought, "wouldn't it be fun if we could walk on them?" Their primary purpose is to support the walls so they can construct them even higher, but when I went and visited the Cathedral in Milan, I walked and observed beneath the buttresses. Waragai: We had the vision of walking on buttresses from the beginning. Also, I wanted it to be an area with no clear roads, where the player has to walk in places that you would not normally walk, like the buttresses. I wanted it to be like a player's reward after surviving Sen's Fortress. Miyazaki: There was a lot that I wanted to include in Anor Londo. This location is inspired by the Milan Cathedral.
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It is where the player meets the best boss duo in the game series, Ornstein and Smough. Anor Londo is inspired by the Milan CathedralĪnor Londo is one of the most memorable locations in Dark Souls. Some of the countries they visited in the past are Italy (Dark Souls), France (Dark Souls), London (Bloodborne), and others.
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Miyazaki and his team visit locations in various countries during the planning and design stage of their game development. To avoid overshadowing all the other sources of inspiration, the Berserk influences are placed in this separate entry - Complete List of Berserk Influences on Souls Games. The influence of the manga Berserk is prevalent in all of Miyazaki's games, from Demon's Souls up to Elden Ring. In creating the Souls games, Hidetaka Miyazaki took inspiration from real sources and various media formats like movies, books, games, and manga.ĭiscover below the abundant wealth of sources that inspired him in creating his masterpieces.